Inkwell City
A hand-inked river town: red roofs, a cathedral, and two tower cranes over a building in its scaffolding

Inkwell City

Build a hand-inked city that comes alive.

Zone it, connect it, power it, and grow a town from a crossroads to a megacity, with two voiced coaches beside you.

Coming soon to iPhone, iPad and Android

From a crossroads to a megacity

Every milestone opens new buildings, new land and new problems to solve.

  1. Crossroads
  2. Hamlet
  3. Village
  4. Town
  5. Large Town
  6. City
  7. Big City
  8. Metropolis
  9. Megacity

Everything a growing town needs

Zones and land to buy

Paint homes, shops, offices and industry along your streets, and the demand bars tell you what people want next. Out of room? Buy the next parcel of land, or start on an open map once you know your way around.

Roads, utilities and services

Streets, avenues and highways. Wind, solar, gas, coal and nuclear power; pumps and towers for water; sewers, landfills and recycling. Then fire stations, police, clinics, schools, parks and buses.

Buildings rise floor by floor

Every building goes up inside its scaffolding, one floor at a time, with tower cranes overhead and workers on site. Then the families, shopkeepers and workers move in.

Traffic and people

Cars and trucks fill the streets, and jams build wherever a road is too small. People walk to work, to the shops and to the park, and crowds gather in the squares.

Booms, slumps and crises

Business has its good years and its bad ones. Outbreaks, factory closures and gridlock flare up and need a fix. Power plants and roads age and break down until you refurbish them, and a city that stays broke too long goes into receivership.

Two coaches, voiced

Mira and Bram teach you in a spoken tutorial where you build your real city as you go. They draw their plans right on the map, and with Auto or Auto-manage they take over while you watch.

Walk your streets

Step down into the city you built and stroll it, over the shoulder or through your own eyes. Take a photo while you're there.

Small, quiet and private

No ads, no account, and no data collected. Your cities stay on your device, and the whole game plays offline: on a train, on a plane, anywhere.

Free to start

The tutorial, both coaches, walk mode and your first town, up to the Town milestone, are free. One purchase unlocks the full city: every map, the open map, and growth all the way to Megacity.

Meet your coaches

They don't always agree. That's the lesson.

Mira, a smiling city planner in glasses with a pencil in her hair, holding a map

Mira the city planner

“Welcome! I'm Mira, your city planner. It's just an empty field and a highway for now, but give it time.”

The careful teacher. She knows where the water pumps go and why homes don't belong next to the factories.

Bram, a grinning developer in a hard hat and orange vest, giving a thumbs up

Bram the developer

“And I'm Bram. Developer, visionary, owner of eleven cranes. Mira plans, I build. Usually in that order.”

Cheeky, impatient and funny, and now and then wrong in a harmless way. Mira sets him straight.

  • A built-in tutorial, spoken by both of them, where the city you build is the real one.
  • Plans drawn on the map: see Mira's plan or Bram's, then tap to build it.
  • Auto hands them the city while you watch, explaining each move or quietly building.
  • Auto-manage keeps the budget and taxes healthy, or the fire, health, school and police cover, while you build.
A drawing of me and my wife, cheek to cheek and smiling

Why I made Inkwell City

I have loved city builders since I was a kid: lay a road, zone a few homes, and watch a town wake up. I wanted one that looks like a storybook come to life, where every building rises floor by floor inside its scaffolding, and that feels as good with a finger on a phone as it does with a mouse.

Linh · Binary Helix

Press kit

Fact sheet

Game
Inkwell City
Developer
Binary Helix, binaryhelix.dev
Platforms
iPhone, iPad, Android phones and tablets
Release
Coming soon
Price
Free to start; one in-app purchase unlocks the full city
Language
English
Contact
linh@binaryhelix.dev

About the game

Inkwell City is a city builder in hand-inked 3D, for iPhone, iPad and Android. Lay a road off the highway, paint homes, shops, offices and industry, and watch every building rise floor by floor inside its scaffolding, with tower cranes and workers on site. Bring in power, water, sewers and recycling; place fire stations, clinics, schools and parks; buy the next parcel of land; and grow from a crossroads to a megacity through booms, slumps, ageing roads and sudden crises.

Two coaches play beside you. Mira, the city planner, is the careful teacher; Bram, the developer, is cheeky, impatient and now and then wrong. In their spoken tutorial you build your real city as you go; they draw their plans on the map for you to build; and Auto lets them run the city while you watch.

When the city is up, walk its streets, over the shoulder or through your own eyes.

No ads, no account, no data collected, and it plays offline.